

It’s one where you personally bear responsibility.
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(Often, it comes from those who probably wouldn’t buy your game at full price anyhow.) But that doesn’t mean we should ignore it entirely.Īnd there is an area of key policing - see above - that you, as a publisher/developer, should absolutely be concerned with. We’ve talked about how some of this ‘key tourism’ is what we’d call piracy lite. Recently, we discussed loopholes or issues with regional variations in the Steam key ecosystem in previous newsletters, particularly with regard to Argentina pricing and on-Steam purchases - which Valve has further cleaned up recently, by the way. Looking for holes in the Steam key ecosystem Just bear that in mind, and we’ll all be good! But the scale of successes has ratcheted down since the early days. So again - selling better on Switch is good, and for a solo dev, it’s genuinely helpful. On the other hand, folks correctly pointed out that there are still games like Alwa’s Legacy saying what a good place Switch is - “In little more than one week sold more copies on Nintendo Switch than on Steam since the launch 4 months ago.” So there will be some genres - particularly cozy or pixel-centric games - that will do better on Switch than PC.īut if we go by number of Steam reviews, looks like Alwa’s Legacy might have sold 2,000 units or less in the first 4 months on Steam.
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while PC guys are more serious about their hobby, discuss in forums etc.” We definitely got some agreement, for example from Supraland’s David Munnich, who noted: “The numbers reflect our experience too… from my experience console players are on average much more casual and then end up just playing the new AAA thing.
Though to be honest, quoting Zero Effect: “I mean, you realize there aren't evil guys and innocent guys - it’s just… it’s just a bunch of guys.”īefore we get started, wanted to pass along feedback on the indie console ‘sales are just OK’ piece from Tuesday.

Welcome back, space cadets, to the training program that is ‘the GameDiscoverCo guide to piloting your game around the discovery universe without getting zapped by the bad guys’.
